Heroes of Rathe
welcome to rathe heroes
Warrior
dorinthea
Thea is a formidable opponent on the battlefield, a wonderful swordsman who uses both skill and strategy to her advantage.
Warriors are masters of hand-to-hand combat; in their prime they fought steel against steel. Reprise is an effect that is activated when the opponent defends with a card from their hand.
Hero Skill: Weapon effect (if your weapon attack hits, you can attack again with your weapon this turn)
Strengthen:
Surprised by many attack reactions
Weaknesses:
Attacks are easily predictable for the opponent
Difficulty level: Very easy
Guardian
Bravo
Confident, charming and theatrical, Bravo treats the fight like a performance. Clear the stage, build up anticipation and prepare for the grand finale, because once he wants to strike, nothing stands in the way of his powerful attacks.
Use Bravo's heroic ability with powerful crush attacks to make it difficult for your opponent to defend them. If you deal 4 or more damage, it becomes a Crush effect triggered.
Hero Skill: Dominate Effect ( The defending hero cannot defend the attack with more than 1 card from his hand)
Strengthen:
Attacks can linger on opponents in the next round
Weaknesses:
A lot of resources are needed to attack
Difficulty level: middle
Ninja
Katsu
Under his peaceful demeanor, however, hides a sharp intelligence that can turn into a deadly force of nature when provoked.
Combo is a keyword found on many ninja action cards. If Katsu manages to properly play his attacks in sequence, it becomes one Combo activated and each attack receives an effect and strength buff. When the first attack action card hits, use Katsu's hero ability to fill the missing void in the combochain!
Hero Ability: Search Effect (When an attack action card you control hits the opponent, you can discard a card with a cost of 0. If you do, search your deck for a card with a combo, banish it face up, and then shuffle your deck. You can play the card this turn)
Strengthen:
Attacks hardly cost any resources
Weaknesses:
Relatively weak attacks
Difficulty level: Simple
Brute
Rhinar
Rhinar is ruthless, wild and uncontrollable. He is driven by his thirst for blood and lower instincts.
Intimidate is a keyword found on Brute action cards and Rhinar himself. Rhinar also tends to use brute cards only, with an additional cost (discarding random card from hand). Rhinar's heroic ability rewards you for discarding the correct cards with attack strength 6 or more - namely with Intimidate.
Hero ability: Intimidate effect (a hero of your choice banishes a random card from his hand. At the beginning of the end phase, all cards that have been banished in this way are returned to their owner's hand)
Strengthen:
Attacks do incredible damage
Weaknesses:
Dice luck can stand against you
Difficulty level: easy
Arcane rising heroes
ranger
Azalea
Azalea is an obsessive, self-serving contract killer from the depths of the pits. She had to work for her reputation as one of the best contract killers and is determined to always be one step ahead of the competition.
A hired hunter who uses her Death Dealer bow to harm enemy heroes with arrow attacks. Use yours Bow to load and around arrows in your arsenal fire.
Hero Skill: Dominate effect ( The defending hero cannot defend the attack with more than 1 card from his hand)
Strengthen:
Dominate makes it easier to hit the opponent
Weaknesses:
Takes time to get into the game
Difficulty level: Heavy
Wizard
Kano
Born from the aristocracy, Kano was born with the power of dragon fire in his veins and was able to control the flames from the moment he took his first breath.
Kano does not use attack action cards like melee classes, but action cards that cause direct arcane damage to the opposing hero.
Arcane damage cannot be defended in combat using traditional defense methods. Arcane damage can only be stopped by cards that have Arcane Barrier .
Hero Skill: Deck Manipulation ( Look at the top card of your deck. If it is a non-attack action card, you can banish it. If you do, you can play the card this turn as if it were an instant)
Strengthen:
Most of the damage cannot be defended
Weaknesses:
Low health points
Difficulty level: Very difficult
Runeblade
viserai
Arcane energy flows through Viserai from the Arknight Shard that resides in his chest, which he uses to manifest an army of Runechant auras around him.
Viserai uses "non-attack" action cards and attack action cards to create runechant auras that deal arcane damage with each attack.
Hero Skill: Runechant Crafting (If you play an attack action card or attack with a weapon, destroy Runechant and inflict 1 arcane damage to an enemy hero)
Strengthen:
Difficult for the enemy to defend as you attack with physical and arcane damage
Weaknesses:
Runechants can slow down your game
Difficulty level: middle
Mechanologist
dash
A young elite mechanic from the city's elite, Dash is a brilliant inventor, full of wild ideas with a spark of genius. The daughter of scientists from Teklo Industries, she grew up with some of the greatest minds in Rathe.
Boost is a keyword found on Mechanologist Attack Action Cards. As an additional cost for an attack with boost you can banish the top card of your deck. If it is a Mechanologist card, you will be credited with one action point to carry out further attacks.
Hero Skill: Start Effect (You can start the game with a Mechanologist item at a cost of 2 or less in the arena)
Strengthen:
Boosting puts the opponent under great pressure
Weaknesses:
Out of the library very quickly
Difficulty level: easy
monarch heroes
Light illusionist
Prism
After years of careful study, she learned to understand the Heralds exactly and to research her knowledge of these legendary beings in ever greater detail. After capturing its essence, Prism learned to shape its shapes and conjured up an image for the first time in living memory.
Prism is a fighter of light and illusion, which means that she has access to light and illusionist cards. Her ability allows her to banish a card from her soul to create a Spectral Shield . (The soul is a unique mechanic for light heroes and is a zone under the hero card where cards with card effects can be both put in and removed from.)
Spectral Shield is a keyword found on Prism Action Cards and Prism itself. Spectral Shields Auras are Illusionist Auras that are sacrificed to prevent 1 damage. But there are also cards that allow you to use Spectral Shield Auras as an attack unit!
Hero Skill: Spectral Shield manufacturing ( If damage would be done to your hero, destroy the Spectral Shield instead, preventing 1 damage from this source.)
Strengthen:
Very flexible in the style of play, whether active / aggressive or passive / defensive
Weaknesses:
Phantasm makes it difficult to inflict damage
Difficulty level: Medium-hard
Light warrior
Boltyn
In the depths of his grief, Boltyn found solace in the legends of Bellona, one of Sol's radiant heralds that gave him a new sense of purpose. He swore not only his own son, but all of Solana to be kept from the shadows.
Boltyn is more focused on mixing attack responses and weapon attacks. As a talent / class hero (light warrior) he has access to several card pools. Its ability has two main parts, both of which focus on soul mechanics. When he charges his soul, his attacks gain +1 attack power when blocked by at least one attack action card. The second part is that as an attack response he can banish a card in his soul to give an attack Go Again if it has a higher strength than its base strength.
Hero Skill: Charge + Banish Effect (see above)
Strengthen:
Can deal massive damage when combined with multiple cards
Weaknesses:
Enemy attacks are difficult to defend
Difficulty level: middle
Shadow Brute
Levia
Levia was born in extreme poverty. Her mother had to put herself and her child at the service of Barthimont in order to survive. But after both of her parents disappeared under mysterious circumstances, Levia had to spend her life serving Lady Barthimont.
Their special ability is to deal with the ill effects of Blood Debt to mitigate on shadow cards. In addition to the typical discard costs found in the Brute card pool, Levia also banishes cards from her discard pile as a cost. Blood Debt cards that remain in their Banished Zone deal damage at the end of each turn - unless you banished a 6+ Attack Power card to trigger Levia's ability!
Hero Skill: Blood Debt neutralization (If a card with 6 or more attack power was placed in your banishment zone this turn, cards you own lose Blood Debt during the end phase)
Strengthen:
Massive attack options at relatively low attack costs
Weaknesses:
Blood Debt deals constant damage to you when not played
Difficulty level: middle
Shadow runeblade
Chane
Chane immersed himself in the dark arts of Arcana and found the diabolical Ursur, who gave him great power in exchange for a limitation of his soul, and was associated with him. Chane now sees himself tied to his shadow pact; Use the dark arts or die.
Chane is a Shadow Runeblade Hero, meaning that he has access to the Shadow and Runeblade card pools. Chane takes a different approach to the class and focuses more on playing multiple attacks per round and playing cards from the Banish Zone. The hero ability lets Chane play every move to the maximum, as his hero ability grants his runeblade and shadow cards go again . Chane Soul Shackles creates these are stacked and for each soul shackle you must banish a card at the beginning of your action phase (the top card of your deck).
Hero Skill: Go Again Effect (Create a Soul Shackle Token: Your next Runeblade or Shadow action this round will receive Go Again)
Strengthen:
Expansion of cards in hand, as you can play cards with Blood Debt from the Banish Zone
Weaknesses:
The hero ability forces a steady reduction of cards in the deck
Difficulty level: middle
Tales of aria heroes
Elemental Guardian
Oldhim
At the end of the Third Age, in the midst of one of the most violent battles, the land of Rathe was struck by an unknown calamity. Oldhim and his brothers in arms were spared, frozen in the ice of their ancestors. They stayed that way for thousands of years even after the ancients were forgotten and the world around them changed.
Oldhim is an ancient warrior who only recently awoke after being frozen in time for centuries. He uses the power of ice and earth maps to outsmart his opponents and deal massive hits that are difficult to block. Although he can launch large attacks, he is more than happy to let his opponent take precedence. He can defend most or most of the damage without any problems, so that he can then swing his hammer to defeat his opponent.
Hero Skill: Defense reaction effect ( If an earth card is used as a resource in this way, prevent the next 2 damage from being dealt this turn. If an ice card is used as a resource in this way, the attacking hero places a card from his hand on top of his deck)
Strengthen:
Extremely good defense options
Weaknesses:
Costly attacks
Difficulty level: Easy-medium
Elemental Ranger
Lexi
As she grew up, she fell in love with the feeling of freedom that the environment around her offered and decided to explore its beauty and secrets by becoming the greatest hiker in all of Rathe! She was brave, talented and quick on her feet and soon became the darling of all of Volthaven.
Lexi is an adventurous hiker who can bombard her opponents with a variety of lightning attacks or paralyze them with ice attacks. She mainly works by using her ability and her arrows with Fuse to add multiple traits to her attacks and customize them to be disruptive or aggressive, depending on what your hand is dictating.
Hero Skill: Lightning + Ice Effect (Turn up a face-down card in your arsenal. If it's a Blitz card, your next attack this turn gets Go again . If it's an Ice card, create a Frost Token under your opponent's control)
Strengthen:
Slows the enemy down with Frost Tokens to make damage easier afterwards
Weaknesses:
Enemy attacks are difficult to defend
Difficulty level: middle
Elemental runeblade
Briar
While their brothers and sisters were sown in friendly pastures, briar landed among blackberries and thorns on the very edge of Candlehold. Despite these inhospitable conditions, she was strong and resilient and over time developed into a powerful guardian.
Briar is a runeblade hero who was born deep in the heart of the forest and who also uses earth and lightning attacks on her travels. She embodies the nature of the runeblades by generating defensive buffs when her attacks hit and generating offensive buffs when performing non-attacking actions. Her goal is to keep up the pace by constantly harassing her opponent with powerful earth attacks or multiple lightning strikes , supplemented by arcane damage.
Hero Skill: Lightning + Earth Effect (Whenever an attack action card you control deals damage to an opposing hero, create an embodiment of earth token . Whenever you play a second non-attack action card in the same turn, create an embodiment of Lightning Token)
Strengthen:
Opponents have a hard time defending themselves as Briar can inflict physical and arcane damage
Weaknesses:
Runs out of breath quickly
Difficulty level: Easy